Toll cash
The main income stream: every car on a belt pays toll tax each pass, so your balance grows while the game runs. Toll Level upgrades, lanes, rarer cars, and mutations all raise this stream.
Source: Publisher guide, checked 2026-10-03
What the game pays, what codes add, and where each reward lands — every entry carries its source and checked date.
Toll cash is the engine: every car on a conveyor pays tax on each pass, forever, and the four income levers (rarer cars, lanes, Toll Level, rebirths) raise the rate. On top of that sit one-time and consumable rewards: the seven reported codes pay Gems (150–250 per Gem code), Luck Rolls (x5, x10, and a tracker-worded 99x), and Time Skips (one documented at five minutes); the official description promises group rewards for joining JOFO Games and engaging with the game; and Roblox records a Welcome! badge for first-time players. Redeeming a code takes one ABX-button tap — steps below.
Where every documented reward comes from and what it buys.
The main income stream: every car on a belt pays toll tax each pass, so your balance grows while the game runs. Toll Level upgrades, lanes, rarer cars, and mutations all raise this stream.
Source: Publisher guide, checked 2026-10-03
A second currency documented through code rewards (150 Gems from Adminabuse4, 250 from 6mvisits). No public guide documents a Gem sink or exchange rate, so spend them only after the game shows what they buy.
Source: Code trackers, checked 2026-10-03
Documented code rewards in x5, x10, and a reported 99x flavor. They feed the Car RNG side of the game — the same system Roll Luck upgrades improve — making the next pull window the natural time to spend one.
Source: Code trackers, checked 2026-10-03
Skip forward through timers. The only duration a tracker names is the 5-minute skip attached to 150klikes; the other code skips carry no published length, so their value scales with whatever timer you point them at.
Source: Code trackers, checked 2026-10-03
The official description promises rewards for joining the JOFO Games group and for liking and favoriting the game. The official page names no amounts — claim them in-game rather than expecting a documented figure.
Source: Official, checked 2026-10-03
The official Roblox page lists no codes — every string above is reported by established trackers rather than confirmed by JOFO Games. Each works once per account, codes are case-sensitive, and tracker wordings sometimes disagree, so conflicting readings are shown side by side instead of averaged.
| Code | Reported reward | Cross-check note |
|---|---|---|
| Adminabuse4 | 150 Gems + a Time Skip | Both trackers agree on this reward. |
| 8mvisits | Lucky Rolls | Try Hard Guides words it as a single 99x luck roll; URGameTips leaves the multiplier open — show both readings. |
| 200klikes | Lucky Rolls | Listed by URGameTips (September 2026); Try Hard Guides did not list this string at its last update. |
| 150klikes | 10 Luck Rolls + a Time Skip | Try Hard Guides words it as one x10 luck roll plus a 5-minute time skip — the only documented skip duration. |
| JOFO | 1 Time Skip | Both trackers agree; the string matches the JOFO Games creator group. |
| x5luckroll | 5 Lucky Rolls | Try Hard Guides words it as a single x5 luck roll; the string itself names the count. |
| 6mvisits | 250 Gems + a Time Skip | Both trackers agree; the string matches the game's visit milestones. |
Trackers point at the same three channels: the game's own description, the JOFO Games community surfaces, and admin events — the September 2026 ADMIN ABUSE window matches the Adminabuse4 string. New strings have clustered around update windows and milestone names (6mvisits, 8mvisits, 200klikes), which is why the codes page rechecks around every window and the update watch tracks the schedule.
The reward surfaces that are not codes.
The official description asks players to join the group and like/favorite the game for rewards, and the claim prompts live in-game. It is the one reward channel JOFO Games states directly — the group-rewards guide walks the claims.
Roblox's badges API lists one enabled badge, Welcome!, for the experience — an official record rather than a community report. Details: the badges page.
JOFO Games ships content through named update windows — the Roblox feed lists Collector's UPDATE (subtitle NEW EXCLUSIVE CARS) running September 27 to October 4, 2026, and NEXT UPDATE (subtitle Fix some stuff) scheduled October 4–11. The windows carry no changelog text, so contents surface through the live game and trackers rather than official notes.
Two documented money types: toll cash — the main stream every belt pays into — and Gems, a second currency documented through code rewards (150 from Adminabuse4, 250 from 6mvisits). Codes also grant Luck Rolls and Time Skips, which are consumables rather than currencies.
Click the ABX button in the top-right corner of the screen, paste one code into the white text box exactly as written, and press the green Redeem button. Each code works once per account; if a brand-new code fails, restart to land on a fresher server.
The official Roblox page lists no codes — every string on this site is reported by established trackers (GameRant, Try Hard Guides, URGameTips, September 2026) with rewards cross-checked between them. Conflicting wordings are shown side by side.
The official description promises rewards for joining the JOFO Games group and for liking and favoriting the game, and the prompts are claimable in-game. The official page names no amounts, so treat whatever the game pays as the current figure.
A Time Skip advances your timers — the only tracker-named duration is the 5-minute skip on 150klikes, and a skip's value scales with your income rate. Luck Rolls feed the Car RNG lever: spend one before a pull session to tilt the window toward rarer cars.
Yes — the Roblox badges API records the enabled Welcome! badge for the experience. The badge record and its award counts are on the site's badges page.
My Toll Farm!'s developer has never released an official stat table, code list, or patch notes. This site therefore documents community knowledge with the source and checked date attached to every table, and we mark anything a publisher has not confirmed as community-documented. When two trackers word the same code differently (as they do for the luck-roll codes), both readings are shown instead of averaged.
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